So why not allow modding via the Steam Workshop to be a feature in Moonlighter? I get that people can also use mods to cheat in the game, but this could be easily fixed if the content on the Steam Workshop is reviewed by a moderator or something before it is allowed to be publicly downloaded, or another way to fix the issue is by some form of anti-cheat being implemented into the game.Īnd besides, if somebody wants to cheat in the game and ruin the experience for themselves, then let them go for it. Community made bug fixes (self explanatory).Overhauled content (Revamped enemies, combat, bosses, etc).New content (Bigger dungeons, new dungeons, new enemies, new weapons, etc).Here are a few examples of how mods could make the game better: (most likely both.) Moonlighter is a really good game and mods could make it even better. I believe that adding some form of modding API to the game through the Steam Workshop could easily fix this problem and make the game more popular or increase the life of the game. Yes, you can still travel through the dungeons and sell more stuff for money, but that is a little pointless after you have beaten the game and crafted all armor sets/weapon sets. This game is very fun to play, but it has one huge issue: After you beat the game then that is literally it.
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